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	<title>Comments for Supcom Psalms</title>
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	<link>http://supcompsalms.wordpress.com</link>
	<description>Supreme Commander is Life.</description>
	<lastBuildDate>Sat, 01 Aug 2009 06:53:09 +0000</lastBuildDate>
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		<title>Comment on 27. Fixed Costs and Variable Costs also apply to Supreme Commander by 1. Firing nukes is losing, defending against nukes is winning. &#171; Supcom Psalms</title>
		<link>http://supcompsalms.wordpress.com/2009/01/18/27-fixed-costs-vs-variable-costs-applied-to-supreme-commander/#comment-32</link>
		<dc:creator>1. Firing nukes is losing, defending against nukes is winning. &#171; Supcom Psalms</dc:creator>
		<pubDate>Sat, 01 Aug 2009 06:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=160#comment-32</guid>
		<description>[...] 27. Fixed Costs and Variable Costs also apply to Supreme&#160;Commander [...]</description>
		<content:encoded><![CDATA[<p>[...] 27. Fixed Costs and Variable Costs also apply to Supreme&nbsp;Commander [...]</p>
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		<title>Comment on 15. Energy is the most important resource. by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/15-energy-is-the-most-important-resource/#comment-31</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Sat, 25 Jul 2009 21:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=54#comment-31</guid>
		<description>If you can prove it, I will change the psalm to reflect your proof.

However, I don&#039;t believe you have a single reason why mass is more important than energy. How about this ~ if you can give me any reason at all that mass is more important, I will change the psalm.</description>
		<content:encoded><![CDATA[<p>If you can prove it, I will change the psalm to reflect your proof.</p>
<p>However, I don&#8217;t believe you have a single reason why mass is more important than energy. How about this ~ if you can give me any reason at all that mass is more important, I will change the psalm.</p>
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		<title>Comment on 15. Energy is the most important resource. by Lawn</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/15-energy-is-the-most-important-resource/#comment-30</link>
		<dc:creator>Lawn</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=54#comment-30</guid>
		<description>No you&#039;re wrong...</description>
		<content:encoded><![CDATA[<p>No you&#8217;re wrong&#8230;</p>
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		<title>Comment on About by Crayfish</title>
		<link>http://supcompsalms.wordpress.com/about/#comment-29</link>
		<dc:creator>Crayfish</dc:creator>
		<pubDate>Fri, 03 Jul 2009 21:49:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-29</guid>
		<description>Its great to see this excellent site going strong and updated regularly, it takes me back to the early days of Supcom Talk.. 
I thought you would get a kick out of this: http://academicearth.org/courses/starcraft-theory-and-strategy  Be great to see you set up a similar course for Supcom :)
Keep up the great work on the site!</description>
		<content:encoded><![CDATA[<p>Its great to see this excellent site going strong and updated regularly, it takes me back to the early days of Supcom Talk..<br />
I thought you would get a kick out of this: <a href="http://academicearth.org/courses/starcraft-theory-and-strategy" rel="nofollow">http://academicearth.org/courses/starcraft-theory-and-strategy</a>  Be great to see you set up a similar course for Supcom <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Keep up the great work on the site!</p>
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		<title>Comment on 14. M = E/40      (Mass equals Energy) by 36. Resource Generation Costs and Output in terms of Siege Bots &#171; Supcom Psalms</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/14-mass-energy/#comment-24</link>
		<dc:creator>36. Resource Generation Costs and Output in terms of Siege Bots &#171; Supcom Psalms</dc:creator>
		<pubDate>Mon, 08 Jun 2009 22:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=52#comment-24</guid>
		<description>[...] 14. M = E/40 (Mass equals&#160;Energy) [...]</description>
		<content:encoded><![CDATA[<p>[...] 14. M = E/40 (Mass equals&nbsp;Energy) [...]</p>
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		<title>Comment on 7. Never surrender, never relent. by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/4a-never-surrender-never-relent/#comment-21</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Sun, 05 Apr 2009 22:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=17#comment-21</guid>
		<description>It is better to attack than to vegetate, never surrender and never relent. 

Attack until you are dead.</description>
		<content:encoded><![CDATA[<p>It is better to attack than to vegetate, never surrender and never relent. </p>
<p>Attack until you are dead.</p>
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		<title>Comment on 7. Never surrender, never relent. by Spenky</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/4a-never-surrender-never-relent/#comment-20</link>
		<dc:creator>Spenky</dc:creator>
		<pubDate>Sun, 05 Apr 2009 19:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=17#comment-20</guid>
		<description>hi
i was having a nick spenky and you attack me that i am a quitter(dont know how to write,we had bad teacher in primary school that why i suck), becouse we were losing and i surrendered.So you are saying that is better to vegitat like a plant than die? You judge people although you cant value what is a reality.</description>
		<content:encoded><![CDATA[<p>hi<br />
i was having a nick spenky and you attack me that i am a quitter(dont know how to write,we had bad teacher in primary school that why i suck), becouse we were losing and i surrendered.So you are saying that is better to vegitat like a plant than die? You judge people although you cant value what is a reality.</p>
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		<title>Comment on 19. Point Defence &lt; Walls + T1 bombers by Paldin</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/19-static-defence-is-buying-time/#comment-19</link>
		<dc:creator>Paldin</dc:creator>
		<pubDate>Sun, 22 Feb 2009 04:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=78#comment-19</guid>
		<description>I like the point of AA being able to disrupt the bomber defense (as I have often used it to march on Stevemata myself) but the shear volume of bombers available vs the AA I need still puts me at a significant disadvantage.  Be that as it may, I _do_ use artillery to defend my walls when I am the one defending.  Every strategy that works together without interfering with each other is a &quot;win&quot; plan.</description>
		<content:encoded><![CDATA[<p>I like the point of AA being able to disrupt the bomber defense (as I have often used it to march on Stevemata myself) but the shear volume of bombers available vs the AA I need still puts me at a significant disadvantage.  Be that as it may, I _do_ use artillery to defend my walls when I am the one defending.  Every strategy that works together without interfering with each other is a &#8220;win&#8221; plan.</p>
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		<title>Comment on 19. Point Defence &lt; Walls + T1 bombers by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/19-static-defence-is-buying-time/#comment-18</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Sun, 22 Feb 2009 04:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=78#comment-18</guid>
		<description>T1 engineers are very cheap to build in large numbers, so time spent moving is minuscule in value after the first few minutes of play.

AA is expensive for it&#039;s effectiveness, AA can&#039;t shoot at walls or other ground forces. I hope my enemy&#039;s spend resources building AA, it will take a serious amount of AA to stop bomber&#039;s from dealing damage and a serious AA force is something that is easily killed by ground forces.</description>
		<content:encoded><![CDATA[<p>T1 engineers are very cheap to build in large numbers, so time spent moving is minuscule in value after the first few minutes of play.</p>
<p>AA is expensive for it&#8217;s effectiveness, AA can&#8217;t shoot at walls or other ground forces. I hope my enemy&#8217;s spend resources building AA, it will take a serious amount of AA to stop bomber&#8217;s from dealing damage and a serious AA force is something that is easily killed by ground forces.</p>
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		<title>Comment on Exploits by Ender of Games</title>
		<link>http://supcompsalms.wordpress.com/exploits/#comment-17</link>
		<dc:creator>Ender of Games</dc:creator>
		<pubDate>Sun, 22 Feb 2009 03:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?page_id=205#comment-17</guid>
		<description>While it is easier to hide in the corner, it can sometimes be a bad place to be stuck, as it takes less offensive to surround you. This also may mean that your enemies offense may very well be more concentrated, hopefully to be used to your advantage.</description>
		<content:encoded><![CDATA[<p>While it is easier to hide in the corner, it can sometimes be a bad place to be stuck, as it takes less offensive to surround you. This also may mean that your enemies offense may very well be more concentrated, hopefully to be used to your advantage.</p>
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		<title>Comment on 19. Point Defence &lt; Walls + T1 bombers by Ender of Games</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/19-static-defence-is-buying-time/#comment-16</link>
		<dc:creator>Ender of Games</dc:creator>
		<pubDate>Sun, 22 Feb 2009 03:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=78#comment-16</guid>
		<description>Though the walls thought is interesting, it will only work if you have the right amount of engineers working on them. Given the range of 6 walls, engineers will build approximately 12 (or more, depending on what engineer/commander you use) before wasting time moving. This could be countered, however, by buling walls where the count, ei small passes. Otherwise a couple of PD inside a shield could hold off the eneemy eiser.

Also, a bomber being shot down, even to stop an advance, may not be an economical advantage. When the enemy starts shipping in plenty of AA, especially when forces are very unconcentrated, it may be time to start deploying mobile artillery or point defense at a distance of the walls to ensure safety.</description>
		<content:encoded><![CDATA[<p>Though the walls thought is interesting, it will only work if you have the right amount of engineers working on them. Given the range of 6 walls, engineers will build approximately 12 (or more, depending on what engineer/commander you use) before wasting time moving. This could be countered, however, by buling walls where the count, ei small passes. Otherwise a couple of PD inside a shield could hold off the eneemy eiser.</p>
<p>Also, a bomber being shot down, even to stop an advance, may not be an economical advantage. When the enemy starts shipping in plenty of AA, especially when forces are very unconcentrated, it may be time to start deploying mobile artillery or point defense at a distance of the walls to ensure safety.</p>
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		<title>Comment on 30. Assisting Factories with Engineers by 27. Fixed Costs and Variable Costs also apply to Supreme Commander &#171; Supcom Psalms</title>
		<link>http://supcompsalms.wordpress.com/2009/02/17/30-assisting-factories/#comment-15</link>
		<dc:creator>27. Fixed Costs and Variable Costs also apply to Supreme Commander &#171; Supcom Psalms</dc:creator>
		<pubDate>Thu, 19 Feb 2009 16:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=217#comment-15</guid>
		<description>[...] 30. Assisting Factories with&#160;Engineers [...]</description>
		<content:encoded><![CDATA[<p>[...] 30. Assisting Factories with&nbsp;Engineers [...]</p>
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		<title>Comment on False Strategy and Panacea of Strategy by stevemata</title>
		<link>http://supcompsalms.wordpress.com/strategy/#comment-14</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Tue, 20 Jan 2009 20:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?page_id=182#comment-14</guid>
		<description>Nukes, Scathis &amp; Mavors are silver bullets, they are false panaceas. They are only game enders when your opponent believes they are game enders.</description>
		<content:encoded><![CDATA[<p>Nukes, Scathis &amp; Mavors are silver bullets, they are false panaceas. They are only game enders when your opponent believes they are game enders.</p>
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		<title>Comment on False Strategy and Panacea of Strategy by stevemata</title>
		<link>http://supcompsalms.wordpress.com/strategy/#comment-13</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?page_id=182#comment-13</guid>
		<description>False panaceas are also known as silver bullets.

The true panacea of war gaming is to be able to accurately identify and apply ones knowledge to the situation at hand.</description>
		<content:encoded><![CDATA[<p>False panaceas are also known as silver bullets.</p>
<p>The true panacea of war gaming is to be able to accurately identify and apply ones knowledge to the situation at hand.</p>
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		<title>Comment on 28. Depreciation and SupCom by Danza</title>
		<link>http://supcompsalms.wordpress.com/2009/01/19/28-depreciation-and-supcom/#comment-12</link>
		<dc:creator>Danza</dc:creator>
		<pubDate>Tue, 20 Jan 2009 09:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=166#comment-12</guid>
		<description>Ah good point Wayne, I like the idea on how you apply depreciation to a units length of existence. I guess its important the player makes good use of it. Do keep in mind that depreciation goes its the historic value - the resale value and you are left with how much it actually depreciates which I am sure you know. I guess that does assume that you would be able to reclaim that mass when they die of course :P</description>
		<content:encoded><![CDATA[<p>Ah good point Wayne, I like the idea on how you apply depreciation to a units length of existence. I guess its important the player makes good use of it. Do keep in mind that depreciation goes its the historic value &#8211; the resale value and you are left with how much it actually depreciates which I am sure you know. I guess that does assume that you would be able to reclaim that mass when they die of course <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on 28. Depreciation and SupCom by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2009/01/19/28-depreciation-and-supcom/#comment-11</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Tue, 20 Jan 2009 07:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=166#comment-11</guid>
		<description>Inflation is the growth of your economy, it deflates the cost of your units relative to the scale of your economy.

This needs to be broken up into 
1. a psalm on economic growth and it&#039;s byproduct of deflation upon the units value.
&lt;del datetime=&quot;2009-02-17T17:15:22+00:00&quot;&gt;2. a psalm on assisting factories with engineers&lt;/del&gt; Psalm 30
&lt;del datetime=&quot;2009-02-17T17:16:49+00:00&quot;&gt;3. a psalm on fixed/variable costs of units relative to their relationship with their factory.&lt;/del&gt; Psalm 27
4. a psalm on production goals and factory quantity to production rate ratios.
5. a psalm on the lifespan of factories and their relationship with their products (units).</description>
		<content:encoded><![CDATA[<p>Inflation is the growth of your economy, it deflates the cost of your units relative to the scale of your economy.</p>
<p>This needs to be broken up into<br />
1. a psalm on economic growth and it&#8217;s byproduct of deflation upon the units value.<br />
<del datetime="2009-02-17T17:15:22+00:00">2. a psalm on assisting factories with engineers</del> Psalm 30<br />
<del datetime="2009-02-17T17:16:49+00:00">3. a psalm on fixed/variable costs of units relative to their relationship with their factory.</del> Psalm 27<br />
4. a psalm on production goals and factory quantity to production rate ratios.<br />
5. a psalm on the lifespan of factories and their relationship with their products (units).</p>
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		<title>Comment on 28. Depreciation and SupCom by Wayne</title>
		<link>http://supcompsalms.wordpress.com/2009/01/19/28-depreciation-and-supcom/#comment-10</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Tue, 20 Jan 2009 04:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=166#comment-10</guid>
		<description>Thank you for your input.  You&#039;re the first to have meaning insight.  You were right to call me on my loose interpretation of depreciation; but I was not mistaking it with opportunity cost.  You are right about opportunity cost, just not how I ignored it.  Going for siege bots is an opportunity cost for lower tech level units, and very important for small land maps.

However, depreciation accounts for the fact that something will stop eventually and automatically saves money to buy a new one (by increasing the cost of current goods sold).  One could argue that units depreciate over time and if they survive longer than [x] seconds, then you&#039;re winning economically.  This game uses stable variables and conditions.  The only unknowns are if you&#039;ll meet that quota of 9 siege bots or not.

What you say is far more important will be the topic of another Psalm (thanks for reminding me, I forgot all about that).  This psalm is only concerned with maximizing useful life of factories and how many one should expect to need for a goal.</description>
		<content:encoded><![CDATA[<p>Thank you for your input.  You&#8217;re the first to have meaning insight.  You were right to call me on my loose interpretation of depreciation; but I was not mistaking it with opportunity cost.  You are right about opportunity cost, just not how I ignored it.  Going for siege bots is an opportunity cost for lower tech level units, and very important for small land maps.</p>
<p>However, depreciation accounts for the fact that something will stop eventually and automatically saves money to buy a new one (by increasing the cost of current goods sold).  One could argue that units depreciate over time and if they survive longer than [x] seconds, then you&#8217;re winning economically.  This game uses stable variables and conditions.  The only unknowns are if you&#8217;ll meet that quota of 9 siege bots or not.</p>
<p>What you say is far more important will be the topic of another Psalm (thanks for reminding me, I forgot all about that).  This psalm is only concerned with maximizing useful life of factories and how many one should expect to need for a goal.</p>
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		<title>Comment on 28. Depreciation and SupCom by Danza</title>
		<link>http://supcompsalms.wordpress.com/2009/01/19/28-depreciation-and-supcom/#comment-9</link>
		<dc:creator>Danza</dc:creator>
		<pubDate>Mon, 19 Jan 2009 22:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=166#comment-9</guid>
		<description>The problem here is this theory like any economical principle once again relies on stable variables and conditions.

It is far more important to understand if going T3 would even be necessary as well as the possibility of holing out for longer and assisting fewer numbers of factories even with the roll off time.

What I don&#039;t understand is depreciation refers to something of value declining over its life time. 

What you are explaining is called opportunity cost. Not depreciation.</description>
		<content:encoded><![CDATA[<p>The problem here is this theory like any economical principle once again relies on stable variables and conditions.</p>
<p>It is far more important to understand if going T3 would even be necessary as well as the possibility of holing out for longer and assisting fewer numbers of factories even with the roll off time.</p>
<p>What I don&#8217;t understand is depreciation refers to something of value declining over its life time. </p>
<p>What you are explaining is called opportunity cost. Not depreciation.</p>
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		<title>Comment on 19. Point Defence &lt; Walls + T1 bombers by Wayne</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/19-static-defence-is-buying-time/#comment-8</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Mon, 19 Jan 2009 18:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=78#comment-8</guid>
		<description>When units get to walls, they stand still.  This is a whole lot better than having them continue moving.  While the aircraft may be destroyed after one pass, they have already dropped their payload and done some damage to the advancing army.  Even if you can&#039;t bomb the advancing army with aircraft, you are afforded time to react appropriately.  As stated in the Psalm.

Please read the entire post before making up &quot;What if&quot; scenarios.</description>
		<content:encoded><![CDATA[<p>When units get to walls, they stand still.  This is a whole lot better than having them continue moving.  While the aircraft may be destroyed after one pass, they have already dropped their payload and done some damage to the advancing army.  Even if you can&#8217;t bomb the advancing army with aircraft, you are afforded time to react appropriately.  As stated in the Psalm.</p>
<p>Please read the entire post before making up &#8220;What if&#8221; scenarios.</p>
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		<title>Comment on 1. Firing nukes is losing, defending against nukes is winning. by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/firing-nukes-equals-losing-defending-against-nukes-equals-winning/#comment-7</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Sun, 18 Jan 2009 21:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/2008/12/18/firing-nukes-equals-losing-defending-against-nukes-equals-winning/#comment-7</guid>
		<description>My response on the Gas Powered Games Supcom forum to a rejection of this psalm.

&quot;In Vanilla the point of intercepting the nukes is that the nuke costs 5x as much as the anti nuke, meaning that every intercepted nuke is not only a major tactical victory but also an economic victory. 

&quot;The payoff still stands in Forged Alliance, a nuke is 3.5x more expensive than an anti nuke. In Forged Alliance a nuke is equal in price to 40.6 siege bots and the anti-nuke is equal in price to 11.6 siege bots. Intercepting a nuke is a 29 siege economic deficit to the player who launched it. 

&quot;An opponent attempting to overwhelm your anti nuke is a fantastic opportunity to consistently win tactical and economic victories. The more nukes they shoot, the better. 

&quot;Raiden2 and Lunagirl are the perfect examples of players who would play into the anti nuke trap.</description>
		<content:encoded><![CDATA[<p>My response on the Gas Powered Games Supcom forum to a rejection of this psalm.</p>
<p>&#8220;In Vanilla the point of intercepting the nukes is that the nuke costs 5x as much as the anti nuke, meaning that every intercepted nuke is not only a major tactical victory but also an economic victory. </p>
<p>&#8220;The payoff still stands in Forged Alliance, a nuke is 3.5x more expensive than an anti nuke. In Forged Alliance a nuke is equal in price to 40.6 siege bots and the anti-nuke is equal in price to 11.6 siege bots. Intercepting a nuke is a 29 siege economic deficit to the player who launched it. </p>
<p>&#8220;An opponent attempting to overwhelm your anti nuke is a fantastic opportunity to consistently win tactical and economic victories. The more nukes they shoot, the better. </p>
<p>&#8220;Raiden2 and Lunagirl are the perfect examples of players who would play into the anti nuke trap.</p>
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		<title>Comment on 19. Point Defence &lt; Walls + T1 bombers by CommanderDude</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/19-static-defence-is-buying-time/#comment-6</link>
		<dc:creator>CommanderDude</dc:creator>
		<pubDate>Sun, 18 Jan 2009 01:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=78#comment-6</guid>
		<description>I disagree. If the enemy has any T1 mobile AA in the attack force, you&#039;re doomed. Now, a combination of PDs, SABs and bombers is optimal. Yeah, you can&#039;t counterattack with a PD, but your need them for defence.</description>
		<content:encoded><![CDATA[<p>I disagree. If the enemy has any T1 mobile AA in the attack force, you&#8217;re doomed. Now, a combination of PDs, SABs and bombers is optimal. Yeah, you can&#8217;t counterattack with a PD, but your need them for defence.</p>
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	<item>
		<title>Comment on 25. Being well tuned means having perfect timing. by stevemata</title>
		<link>http://supcompsalms.wordpress.com/2009/01/17/25-being-well-tuned-means-having-perfect-timing/#comment-5</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Sat, 17 Jan 2009 19:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=149#comment-5</guid>
		<description>Strategic waiting isn&#039;t idling when you can distinguish between the two.

A win is a win not matter the means used to achieve that win.</description>
		<content:encoded><![CDATA[<p>Strategic waiting isn&#8217;t idling when you can distinguish between the two.</p>
<p>A win is a win not matter the means used to achieve that win.</p>
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		<title>Comment on About by stevemata</title>
		<link>http://supcompsalms.wordpress.com/about/#comment-4</link>
		<dc:creator>stevemata</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:52:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4</guid>
		<description>Wayne and I play vanilla supcom with the names &quot;Stevemata&quot; &amp; &quot;Paldin&quot;. If would be great to see some of the readers in game.</description>
		<content:encoded><![CDATA[<p>Wayne and I play vanilla supcom with the names &#8220;Stevemata&#8221; &amp; &#8220;Paldin&#8221;. If would be great to see some of the readers in game.</p>
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		<title>Comment on 15. Energy is the most important resource. by Wayne</title>
		<link>http://supcompsalms.wordpress.com/2008/12/18/15-energy-is-the-most-important-resource/#comment-3</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Sun, 21 Dec 2008 18:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://supcompsalms.wordpress.com/?p=54#comment-3</guid>
		<description>Mass is produced by Support Commanders without spending energy.  This is the only exception to mass being a limited resource.  However, the time and effort required to produce enough Support Commanders to be your &#039;mass economy&#039; is prohibitive and counter productive.  It is better to use them as warriors and accept the resources as a bonus rather than as their purpose.</description>
		<content:encoded><![CDATA[<p>Mass is produced by Support Commanders without spending energy.  This is the only exception to mass being a limited resource.  However, the time and effort required to produce enough Support Commanders to be your &#8216;mass economy&#8217; is prohibitive and counter productive.  It is better to use them as warriors and accept the resources as a bonus rather than as their purpose.</p>
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