To win it is always essential to develop a war book.
A war book is a list of everything that must be done in war. War is much more than tactical maneuvering, war is all of the inteligence and man power that opposing forces can mobilize. Most Supreme Commander players have memorized an initial war book, they know exactly what to do for the first eight to ten minutes; but as soon as the clock ticks out of the familiar predictable progression, most players fall back on a closed posture which is easy to memorize. Players simply ‘pork’ up, they fall into a contracted defensive position where they aimlessly build static defenses. This is a lose situation.
The contents of war books are often mundane and obvious when you step out of the situation.
For Example:
The most common situation is defeating a player who is aimlessly fortifying.
- Setup radar coverage.
- Identify all radar blips.
- Prioritize targets.
- Identify a method to destroy your target.
- Destroy your target.
- Repeat.
This system is incomplete, it requires that you also have a system for prioritizing targets.
- Power Infrastructure
- Mass Fabrication
- Manufacturing
- Defenses
And then a method for destroying your target.
- Bomber Strike
- Land Strike
- Artillery Strike
- Nuclear Strike
And grading the apropriate method based on types of defenses… and the list goes on.