Supcom Psalms

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Posts Tagged ‘wall segments’

19. Point Defence < Walls + T1 bombers

Posted by stevemata on December 18, 2008

Static defences are not weapons of victory, but merely a means of buying time in the event of an enemy attack.  Siege bots can always be used to attack, but a point defence building can not.  Hoarding any units in one’s base is the conceptual equivalent of building mobile point defence.  If one possesses an experimental in their base for defensive purposes without having multiple experimentals attacking their opponent; then it is a huge waste of potential.  Static defences are an inflexible and inefficient use of resources that buy time at best and go unused at worst. 

In terms of buying time, nothing significantly compares to walls.  For the price of a single tech two point defence, you could build 240 wall segments.  Build your wall segments in zig zaging lines to increase confusion.  While your enemy tries to navigate through or destroy your wall segments; you may move or build units to defend against the incoming attack.  Tech 1 bombers are cheap, impervious to fire from the majority of land units, move unrestricted to any part of the map, and deal more damage per second then a siege bot for the resource cost.

The essential advantage of tech 1 bombers and walls in combination, is that you will constantly whittle down your opponent’s attacking forces without losing assets yourself.

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